A good artist knows
when it’s time to drop a failed project.

A smart scientist can see
when an experiment has not gone
in the expected direction.

An adventurer who has gotten lost
should know enough
to eventually ask for native help
or change course
or just go home.

In delving into the unknown
and creating something new
it makes sense to fail.
It makes sense to give up.
It makes sense to abandon your toys
and leave them in the rain
to rust and putrefy
and forget about them
as long as you can get away with it
even if you live a very very long time.

Maybe that’s not everyone’s approach
but it makes sense that some creators
wouldn’t be so responsible,
so detail-oriented, right?


About Jonathan Berger

I used to write quite a bit more.
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